McLaren Honda Unofficial Fan-Made Project

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This animation is an unofficial fan-made project.

RealtimeUK automotive artists Chris Blankley and Carlos Pecino take their F1 passion to another level using design initiative and pure talent to create this photo-real CG animation predicting the 2017 McLaren Honda.

With huge changes to regulations this year, including bigger tyres, wider cars and a lower rear wing, the F1 car releases are highly anticipated; especially that of McLaren. From management to drivers, it looks like 2017 could be a new era.

Everyone has been hazarding a guess as to what the new cars are going to look like, and our auto guys were no exception.

The big question is… will they be anywhere close to the mark?


Here's what they had to say

Have you always had a passion for F1?

We’ve always been big F1 fans, never wanting to miss a race.


What regulation changes did you consider when designing the car?

Tyres were a big one! They are about 25% wider than last season, front and rear, for a comparison, the front tyres are almost as wide as last season’s rear tyres. The changes don’t stop there, the cars are over 10% wider along with a swept back front wing and rear wing that is 15% lower, really makes the cars look more aggressive, giving a cool 90’s era feel.


So why did you decide to predict the changes to this year’s McLaren?

There has been a lot of big changes at McLaren recently, from management to drivers, so it looks like a new era for McLaren in 2017. There’s a lot of speculation about the new team livery and colours, as historically for the past 20 years, the colour scheme has been mainly greys and blacks with red highlights, but all signs are pointing to a lot of orange. We had also seen some previous work by the team showing the Marlborough to West sponsored car from ’96, but wanted to go a step further and predict what this new car would look like. So the amount of changes, both physically and artistically, really spoke to us, plus we’ve always been McLaren fans!


How did this influence your design?

As no one really knows what the teams will be creating, we had to go off any mock-ups or drawing we could find of what others predicted the cars would look like. We wanted to stay as close to the 2017 regulations as possible, but also keep the car looking fast and powerful.

The front wing was perhaps the most difficult to figure out. We’re not exactly aerodynamicists so trying to create a front wing which will look like the ones used in 2017 was very challenging. I guess we will have to wait and see!


What tech did you use to create the model and animation?

We use 3ds max for modelling along with Vray for materials and lighting.  Modelling the car was quite difficult as we went through many nose and front wing iterations. The silhouette had to still look like an F1 car. For final post production and pulling it all together, we had Cristian Scubli and Adrian Vickers on board, which helped us a lot with getting all the elements together in After Effects along with the cool intro animation. On the 3D side, one trick that we used was to have animated lights in 3d space moving in motion with the camera to create more visually interesting shots, although it can be time consuming!


If you could offer 1 tip you learnt from this piece for people looking to do a project what would it be?

Have a set out brief of what it is you want to achieve and stick to it. Do your research, get your dimensions and industry rumblings together, so you feel confident in your predictions, and bring your passion, as it will show in the final product.