We’ve taken one of our recent characters and converted him into an Unreal Engine asset. Vice was initially created last year for our Dropzone CG trailer. He was made to work within our 3ds Max and V-Ray pipeline. Now he’s running in realtime within Unreal Engine.
Here is a video capture of all his spoken lines. It’s been exciting to see one of our high-fidelity assets brought into a fully interactive environment such as Unreal Engine.Client: