This weeks Top Tip is a quick one from James Kirkham…
“Heavy assets eating up all your memory? Convert your textures to mipmapped images (Tiled Exr or .tx) to allow efficient use of large textures in your scenes.”
You can see more of James and the work he did on SMITE in part 3 of our ‘Behind the Scenes’ series Lighting and Effects, take a little look!
If you have any questions for our artists or specific tips you’re looking for let us know in the comments.