Tell me a little bit about yourself?
I started out as a pipe welder, realised that wasn’t something I wanted to do and joined the games industry in 1995 working in QA at Gremlin Graphics, moved around a fair bit and worked on many AAA titles before ending up here at RealtimeUK.
What’s your role at RealtimeUK?
Head of Real-Time Cinematics, it’s a grand title which basically means making sure all the client feedback, team well-being and deadlines are being met, along with budget management and tracking. It’s an incredibly exciting role when everything starts coming together, minutes before a deadline is due…
What first sparked your interest in 3D Art?
Well, I was already working at a games studio called Gremlin Graphics as a 2D artist when 3D became a ‘thing’ it was the next step in my career and I jumped on the bandwagon immediately!
Why did you take the in-engine route and not pre rendered?
I’ve worked in Pre-rendered in my career on the TombRaider series of games and while I enjoyed it, I prefer the real-time feedback of in-engine work.
So, what does an average day consist of for you?
My main tasks involve wrangling a team of artists to get everyone on the same page to hit a client brief.
This starts with checking all client emails, updating the schedule, checking over our latest submission and writing up feedback and notes for the internal team. Of course, this brings up lots of technical issue too, so I spend a large part of my day solving those as well.
What’s the best thing about working here?
The quality of the artists and the breadth of knowledge they have, I learn something new every day.
Also, the projects are varied and interesting, so every day is different.
Are there any upcoming things in the industry that you think people need to keep an eye out for?
Ray tracing is going to become the next leap forward for visual quality in-engine, its going to be a seismic shift in visual fidelity.
Tell me a fun fact about yourself?
Been mistaken for Ricky Gervais twice while in America, snagged a free pretzel on one of those occasions.