Have you met Chris?

Tell me a little bit about yourself?
I’ve been a big fan of VFX and CG since I can remember. I started messing around with Bryce and 3ds Max in 1999, and finally started working professionally in 2006. I’m self-trained in CG, but I did go to traditional arts university to gain a better understanding of composition, colour, anatomy, etc. I find this is very important and goes hand in hand with digital skills. I’m married to an amazingly talented artist and she’s also part of the CG industry; I could not be happier with that.

What’s your role at RealtimeUK?
I’m a Senior CG Generalist, so that means tackling multiple aspects of production, depending on what’s needed at the time. Usually I handle the end part of a project, so that’s mostly rendering, effects and compositing. I get to be there when everything comes together and it’s very satisfying to see an entire team’s effort coalesce into an awesome new cinematic trailer.

So what does an average day consist of for you?
I’d be given a scene with environments and characters to render. If there are effects needed I’ll have a talk with the directors to figure out what they want. Once the scene is organized, lit and rendered I move on to compositing where I bring together all the render passes and effects and make sure they play well together and we end up with a finished shot.

What’s been your favourite project to work on and that you’re most proud of?
My favourite project to work on here is still currently under wraps, but of the ones we’ve released I’ll have to go with our latest Smite trailer. It’s been a lot of work from everyone involved to create an epic high-fantasy trailer that hopefully attracts more character-centric work.

What’s the biggest challenge you’ve faced and how did you get around it?
Because my instinct is to tweak something forever, the biggest challenge is getting the work done in the given amount of time. This is where you start finding shortcuts and clever solutions. We need to keep a certain visual standard going while still being versatile and efficient in our workflow.

What have you learned since you’ve been working here?
Every aspect of what I do has been improved by being around hard working people and being part of an ever-evolving pipeline in order to get these big projects done.

What’s the best thing about working at RealtimeUK?
It’s a very exciting time to be part of RealtimeUK because of the work we’ve been putting out these past few years. We’re seeing some amazing projects coming in now that cover exactly the type of subject matter I’m interested in.

Tell me a fun fact about yourself?
I’m the news editor for 3DTotal, which gives me good insight into what’s happening in the CG industry.

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