RealtimeUK explains how it creates the magic!

Our Creative Director Ian Jones was asked to produce a thought piece to games magazine EDGE, to explain what,why and how we do things at RealtimeUK.

We are now happy to annonce that Edge magazine has published a must read article in their online features section, entirely about RealtimeUK!

“Movies based on games are rubbish. Movies based in games are incredible. RealtimeUK explains how it creates the magic.”

Enjoy!

http://www.next-gen.biz/features/art-cg-cinematics?page=2

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Kinect Sports: Season 2 announced at E3!

Microsoft have just announced that their new Kinect Sports: Season Two will be sprinting out on the shelves Holiday 2011.

We were appointed by Microcsoft to create a dynamic and fast pace, 45 second game trailer to explore the 6 new sports and exciting new features of Kinect technology.

Working closely with the co-developers Rare & Big Park, our brief was to create a stimulating montage video, featuring the brand new sports: golf, baseball, skiing, darts, tennis and football.

The result was a fast paced, lively and energetic trailer which really captured the excited and immersive experience of Kinect Sports.

“RealtimeUK over delivered to produce a stunning trailer that captured the atmosphere and energy of Kinect Sports Season Two…great job!!”- Stephen McFarlane, Studio Art Manager

Click HERE to view the trailer

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Social Video Advertising & How it can help market your game

Social media is changing everything.  More than just a way in which connected friends can stay in touch, ‘Facebook’, has come to epitomise a revolution in mass communication.  It has become a platform where games players can not only share familiar experiences with one another, but experience new ones too.  These include ’social games’ which are proving to be a shot in the arm for the creative health of the games industry. But not just because it is providing developers with a new platform to create games for – their success is playing a pivotal role in widening the popularity of gaming.  They have found  new audiences that  extend beyond the traditional  gaming demographic defined by consoles.  

 As these gaming experiences are the polar opposite of ‘AAA’ content rich blockbuster console titles,  there has been much talk of ’social games’ becoming a disruption to the mainstream console industry.  Indeed, as is evident from the huge sums of money (and people from startups  here at E3 2011 !) that are  investing into the segment, you’d be forgiven for thinking that they represent a threat to the traditional console-centric approach to the video games industry.

 But both of these different approaches to creative development have one thing in common – connectivity.  Apart from highlighting the obvious security issues, the recent hacking of the Playstation network showed just how important online connectivity is in 21st Century Video Gaming.   With Facebook having over 500 million active users globally (and counting!), the clear synergy that exists between social networks and gaming is proving to be an atrractive proposition to the smarter developers and publishers.

 And not just as a gaming platform, but as a marketing channel.

 Whilst it is no longer a secret that Facebook can be used as an effective gaming plaform, some of the smarter developers and publishers are using it as an effective marketing tool.    They are using services such as “sharethrough” to run social video advertising campaigns that build brand awareness for it’s products.  Whereas traditional advertising can be regarded as being a paid push towards drawing attention to a product, Social video Advertising specifically leverages Facebook’s ability to successfully engage with audiences in a new and social way, enlisting Facebook’s  gamers and  sharers of its content to help drive brand awareness.  

 For the first time, companies like ‘Sharethrough’ are offering its clients the ability to create campaigns that centre around the sharing of video and content through games played on social networks that can be effectively measured using its own proprietary tools.  Sharethrough’s research suggests that users are more engaged with friend endorsed content and that people who watch a video are more likely to purchase what is being offered than something without any video.  Whilst they don’t actually create the content, their platform offers the means to distribute video that guarantees reach and maximizes shared engagement.  Gamers on Facebook can even earn credits by watching the videos that Sharethrough distributes.  Their more forward thinking clients include Activision and Ubisoft who used their services to great effect on their respective ‘Transformers’ and ‘Shaun White Skateboarding’ campaigns.

 Regardless of which platform a game is developed for, the synergy that exists between gamers and social networks is clearly a compelling one for advertisers.  It provides games makers with an opportunity to re-evaluate the value that trailers and video content can bring to the marketing of a new product.   The value of these trailers can now be extended, allowing developers to reach potentially huge audiences on a platform where there is a clear love for video games.

 Never before has the games trailer been more pertinent or  effective in the marketing of a video game, regardless of what kind of game or which platform it is played on.

 Dave Cullinane, MBA
Account Director

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Will New Nintendo Console be a glimpse of the future?

Nintendo’s highly anticipated successor to the Wii, codenamed “Project Cafe”, is causing a great deal of buzz across the internet ahead of its official unveiling at next month’s E3 expo in Los Angeles.   Considering the slowdown in the release of first party ‘AAA’ titles from Nintendo for its incumbent platform, it shouldn’t be considered too much of a surprise that their top designers have been focussing their talents on Nintendo’s next strategic move.

What may be more of a surprise to some though is the shape “Project Cafe” may take. Nintendo’s chief, Saturo Iwata, has commented on the apparent changing tastes of consumers which it notes seem to increasingly prefer games that feature photo-realistic graphics and content. Speaking to Japanese investors last month, Iwata acknowledged there had been a decline in the influence that Japanese games, famed for their stylised ‘cutesy’ graphics, continue to play in the global Market.

Whilst speculation is rife as to the specs of the final console, it is clear that the rumoured 15GB proprietary storage media device will allow Nintendo to more effectively compete against Microsoft’s and Sony’s consoles following the release of their own ‘Kinect’ and ‘Move’ responses .  It marks a step away from Nintendo’s ‘innovation strategy’ which successfully disrupted the market in the wake of Microsoft’s and Sony’s latest generation of consoles.   Both of these had opted for a ‘product led’ strategy, arguably overshooting the market in the process, leaving Nintendo free to dominate.

Nintendo’s Wii ultimately turned out to be a shot in the arm for the long term creative health of the industry, successfully targeting an untapped market for more casual, social experiences that allowed for closer interaction with the end user.  Considering the impact that the Wii had right across gaming, “Project Cafe” may perhaps provide  a first glimpse of what the  future of gaming may look like.  If a company as smart  as Nintendo are able to identify that content rich, highly detailed and immersive gaming experiences will continue to be the order of the day, what impact will this console have right across the Games Industry? Even in the increasingly competitive Social and Mobile space, developers may need to consider new, more sophisticated approaches to their graphics and marketing to help their products stand out.

Dave Cullinane, MBA

Account DirectorNintendo's Project Cafe

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Develop Award Finalists!

We’re extremely pleased to say that we’ve just been announced as finalists for Best Visual Outsourcer at this year’s Develop Awards!

The nomination is due to all our recent work for the Games industry, including work for Dirt3, Operation Flashpoint: Red River, Kinectimals and Shogun 2: Total War.

A panel of 100 games development executives from around the world will now vote on the winners. The awards take place in Brighton in July so keep your fingers crossed for us!

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Paint Song

We’ve just come across a lovely bit of web design for a Spanish music group; Labuat.

The combination of Flash, music and digital art allows users to move the paintbrush freely across the screen while the brush paints in sync what is happening in the song. It changes size and strength according to the intensity of the music.

It is like a living paintbrush that is connected to the music, letting you be drawn further and further into the song. Very cool Stuff.

http://soytuaire.labuat.com/

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Welcome to the team!

Last Friday (11th March) we decided to have a well-deserved company night out. With our new Account Director Dave Cullinane and 9 new animators joining us, we thought; what better way to welcome them to our team than to have a good night out on the Lytham town!

Starting with a meal at Henrys, we partied through the night at Lythams best bars; Mojito and Java.

Here are some of the photos from the night!

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Total War: Shogun 2- CG Trailer

We are pleased to present our brand new marketing trailer for Sega’s soon to be released game; Total War Shogun 2.

Our team of 7 digital artists and animators, directed by CG Director Ian Jones, worked on the 3 minute trailer over 5 months. The trailer was the second part of our commission, following on from the first 50 second teaser trailer which was released in August.

It has been a privilege to work on such an outstanding project and a very proud achievement for the studio!

So sit back and enjoy, the war has just begun! 

Click here to watch trailer

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The Pro Files: Will Eades

As part of Dell Creative Studio, Net Magazine have been asking some of the UK’s leading creative pros to share their stories, sharing the proudest moments of their creative careers, the best advice they’ve ever been given and where they turn for inspiration when they hit a creative block.

Our Lead Animator Will Eades was proudly asked to share his story of how he got to where he is now!

Well done Will!! http://www.dellcreativestudio.com/2011/01/07/the-pro-files-will-eades/

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Our Christmas do!

Last Friday (17th December) the team at RealtimeUK ventured out in the heavy snow to the Hilton Hotel in Blackpool. We had a lovely meal there, a fair few drinks and then made some pretty impressive shapes on the dance floor!

It was a great night to celebrate the Christmas holidays and I’m sure a few of us have only just recovered!

We hope you all have a great Christmas and we will see you in the New Year! Here’s a photo of the gang from the night.

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