Tom has worked in CGI since the 1990s, on television, film, commercial and branding projects. His scope of experience covers all aspects of CGI from building animatics to final composite and editing - and everything in between.
Creating a strong brand with the use of in depth marketing analysis is something that Zoe is incredibly passionate about. Outside of work it's food... Whether she eating out with friends, cooking or watching it on TV. Food is always at the center.
Alex joined the RealtimeUK team fresh out of university, and is excited to start his career at our studio. His love of Peter Jackson’s Lord of The Rings trilogy inspired him to take his artistic passions seriously, as he went on to study 3D modelling, graduating as a Lighting Specialist. Outside of work you’ll probably find Alex climbing rocks or even juggling knives!
Adrian turned up at RealtimeUK in August 2014 for a short term contract. But we’ve taken him prisoner, so he’s still here. He works closely with the Management team, HR, Marketing, Recruitment and anything that needs an Operational view. If you ask what he does he’d say I push an excellent team to give a little more. In his personal life, family comes first. He likes: “Action, from Game of Thrones to Shakespeare. There’s no real difference.” He’s also a crazy Southampton supporter.
Forever a big fan of sci-fi, Chris messed with CG as a hobby in his early teens. After high school, he decided to fully dedicate himself to CG and has worked on TV commercials, music videos, game trailers and web-series. With over thirteen years' worth of experience in the industry, Chris has been with RealtimeUK for five years. His free time is spent playing video-games with his wife, reading sci-fi books and watching movies that involve CG.
Jess is the wistful awkward hipster type; with a love of coffee, good music and film. Her interest in business started in primary school when she got the opportunity to take part in an advertising course. Since then her creativity has drawn her into the world of marketing. She's working with us for a year as part of her Degree at Lancaster University and has already made a *groovy* impact!
Graham has worked in the CG/VFX Industry since the last millennium and has worked on many award winning projects. He is passionate about creating great VFX and loves to play around in Houdini making all types of crazy dynamic simulations. He is always on the look out for new techniques and creative ways to improve our work.
I'm from Leicester and began creating 3D when I was 16 and soon realised this is the area for me. I am mostly self-taught in my skills with my original background being design. As I've always been a huge motorsport fan, my early projects were usually car related! I have known about RealtimeUK for a quite few years now and I have always been amazed at the global scale of projects from the automotive side to the international game trailers. Knowing that your work could be seen by potentially millions of people is a nice feeling.... if not a bit scary!
Pete’s been involved in the games and CG industry since 2004, primarily in finding and keeping the best talent that’s out there, covering pretty much everything from modellers, to pipeline developers and everything in between. He kind of stumbled into recruiting (as most do) and then stumbled (again!) on an interest in 3D later on, before pursuing being professional involved in the creative industry - hence the switch to recruiting for games companies. Pete is our custodian for not only talent acquisition but outsourcing efforts too. He likes to spend his time with his wife and little boy, watching films, gaming and socialising.
A twisted turn of events led to James graduating from the University of Bolton with a degree in Visual Effects after originally wanting to study Animatronics. James soon found his way to Realtime, grabbing some valuable Arch Viz experience along the way. When he's away from his desk you'll probably find him up a hill or planning his next adventure.
Will is an artistic motorhead, who wins all the awards when it comes to facial hair (he has only ever gone without a moustache for two weeks!). He was inspired to work in CGI after watching Jurassic Park and Toy Story, and has always had a keen interest in cars. When he isn’t working he enjoys spending time with his family, walking, mountain biking and heavy metal.
Ian started his career with RealtimeUK 18 years ago as a hands on Technical Director and has progressed into a full time Director. His focus is on written concepts, ideas, treatments and directing these right through to completion. He is a bit of a history buff so loves to get very involved in the research that surrounds his work and especially enjoyed Mummies Alive! But when he doesn’t have his head stuck in a project, he likes to spend all of his spare time with his young daughter.
Damian started working in CGI over 6 years ago. His interest in CGI first peaked after seeing an image of a Honda Civic from another artist. He was inspired to see if he could better it. So he set out to teach himself how, using Blender a free open source software and online tutorials. But when he moved onto 3dsMax he said it was “mind blowing!” Although Damian’s experience is as a general artist his passion is creating the perfect photo realistic image using his skills in materials, texturing and shading.
John has worked in the animation industry for over 10 years. He's animated everything from monkeys to subatomic particles in work for games, education and TV, but unlike his energetic characters, John prefers to move as little as possible. In fact, away from work he likes nothing better than curling up on the sofa with his wife and son and watching a good movie.
Jason has been involved in the Games & Visualisation industry for over 20 years after studying Illustration and then teaching Technical & Figurative Drawing at college. He joined RealtimeUK in 2008 after being excited & inspired by the different styles of work they were producing. Jason is a keen sports & movies fan and is a bit of a petrolhead! He also tries to beat the ageing process by keeping active.
After a successful time at the RealtimeUK Academy, Flora ventured all the way from ArtFX in France to start her career as a professional artist at the studio. She loves working with CGI and bringing imaginary worlds to life. In her free time you'll probably find Flora perfecting her Photoshop skills.
Susanta is a software architect, application engineer CG programmer... a tech geek in short! He loves to read Blogs, Wikipedia, tech and UX journals and any type of music. To pass the time he likes a movie, DIY projects using Ardunio / Raspberry pi or any other tech gadgets, swimming and his little daughter Tanvi.
Jon has been at RealtimeUK since before the start. Outside of work he takes great pleasure in eating, drinking, cycling, taking pictures and watching telly.
Gareth has worked for Realtime for 8 years and is a core member of the modelling department. He joined after studying Multimedia and Digital Animation where he developed his passion for modelling and texturing. When not at work Gareth's other passion is mountain biking, racing Enduro’s, visiting downhill courses or just generally messing about on bikes.
Paul joins RealtimeUK after more than ten years in the automotive industry, where he worked in a variety of Marketing roles, on the one hand working with engineering teams to deliver cars like the Bentley Continental GT and the McLaren 720S or on the other as the client for the sorts of assets that RealtimeUK produces. Now on the other side of the fence, Paul is looking to bring all his experience to RealtimeUK as we grow our automotive business.
Bhavini has been in the VFX and CG industry for a little more than a decade. Her master's degree is with a specialisation in New Media Informatics. She has successfully completed many projects which includes Movies, Documentaries, Advertisements, Theme Park Rides Media and Game Cinematics. Whenever she gets an opportunity, she loves to travel and explore new places.
Director Tony Prosser
From a very young age Tony followed a career path in creative and visual arts. This truly came into its own during his 5 years at art college when he first discovered computer graphics. His passion for computer graphics and animation is what drove him to establish RealtimeUK back in 1996, with the vision of it becoming a leading creative studio that would achieve the highest levels of creativity and image quality, pushing the boundaries of what was, at the time, a new industry. Now 21 years on Tony’s role remains true to this original vision as he is responsible for ensuring the studio continues to deliver on this promise. His focus today is to drive these core values through everything they do - from recruiting and developing great people, to ensuring they have the best facilities and support to achieve their full potential. This is combined with funding development programs to test and develop new methodologies and service offerings for their existing and future clients.
Will has been Lead Character Animator at RealtimeUK for 7 years and loves nothing more than seeing his work come to life. Recently returning from a 5 month sabbatical travelling around the world has increased his passion for animation & his drive to become even better… and even with the long break from lunch time ping pong, he still hasn’t lost it!
Having always been an avid gamer and passionate about cars, I began my journey in the CG industry specialising in driving games. Over my 18 years in the industry I worked on or produced over 20 titles. I am now taking this passion for cars to a new level at RealtimeUK working in the automotive department. I am still an avid game fan, currently addicted to Destiny, but when not in front of the PS4 you can find me hunting for the twistiest roads I can find, on my trusty Aprilia RSV.
Hey I’m Stu the Art Director at Realtime. My passion has always been art and I’m a big fan of one direction...all of them.... So I guess what I’m saying is I think I’ve always been destined to be an Art Director. I also like beards, but not on ladies.
(Games) Dave Cullinane
Dave has worked in Video Games for over 20 years. He originally joined the Games Industry as an Artist and Animator producing titles for some of gaming’s earliest consoles. He’s always happy to help and works with clients all over the Globe on all kinds of projects, helping them pave their way to future success!
James has worked in the CG industry for over 10 years with a passion for lighting and rendering. He has a tireless dedication to his craft with a highly critical eye, embracing complex tasks and rising to new challenges is what he enjoys most.
Heather is a 14 year veteran of Realtime & looks after the HR, Admin & Financial side of our business. Outside of work Heather is married with teenage twin daughters & 2 Pugs. Lots to keep her busy!!
Production Jane Forsyth
Jane has a wealth of experience across Games and Broadcast, managing a plethora of projects during her 14 years in the industry. As Head of Production she has a calming influence over the team and is hands on with all projects going through the company as well as having a fundamental role in management. Jane manages both our studios in Westby and Manchester
Gabor got his first break in the CG world over a decade ago, and today he is living the dream sharing his knowledge and creating great moody environment pieces (of which are his favourite). He’s a Hungarian at heart and is still trying his best to understand the Mancunian accent!
Carlos was born in 1983, in Malaga, Spain. He remembers the sunny summer afternoon when his friend first introduced him to 3dsMax and has never looked back. Completely self taught Carlos has just had the great accolade of being listed in the top 100 most influential artists in 3D Artist Magazine. When he's not creating amazing images he is taking his dog for walks on the Beach and enjoying the sunny Blackpool weather!
Adrian is a 19 year veteran of the CG industry and his lack of hair proves it! His passion is visual effects ranging from rigid body simulations to explosions to ice giants. He loves to problem solve and is always on the look out for new techniques and ideas. Out of work he plays squash for a local team...when his body lets him, has the odd game of golf and enjoys a pint or two at the local.
From fast cars to crazy characters, David loves seeing the things he builds come to life thanks to the rest of the team. If he's not at work wearing his Superman t-shirt and drinking from his Superman mug, then he'll be at home with his wife making her watch the movie for the 100th time!